The endless mode lets you play for as long as you can hold on to power, the sandbox mode allows you to experiment freely, while the ranked run is a chance to measure your skills against others around the world on pre-seeded maps. PLAY IT YOUR WAYThe standard gameplay mode gives you 25 years to build the best empire you can, but there are others. There are more than 80 technologies to choose from and you'll only be using about 10 of them each run. To overcome these challenges, you'll enlist the help of the five races populating the empire, each with their own philosophical outlook, varied abilities and a dedicated slice of the technology tree. Almost everything in Slipways is procedurally generated and each sector of the galaxy offers wildly different challenges. ONE MORE GAME?When a single run takes no more than an hour, what you need is replayability. The path you choose will profoundly change your experience and the way you look at the game's planets and resources. The selection varies each run, so you'll have to plan carefully and adapt to the situation at hand. Instead of making a single building 20% more efficient, technologies in Slipways let you move planets at will, harness stars for energy or colonize planets with sentient machines instead of people. TECH IT UP A NOTCHThere are no boring technologies here. A single run takes 40-60 minutes and they are all filled with the good stuff. You'll waste none of your precious time on busywork. Your planets govern themselves while you focus on making the right decisions to get them what they need. In Slipways, every action you take has immediate consequences, and every choice you make is of paramount importance. FASTER THAN LIGHTForget about tedious micromanagement and waiting for ships to be built. No need for war with so much empty universe to claim. It's all about exploring space and its endless opportunities, shaping it to your whim and developing it to its full potential. The game is more relaxed than your typical grand strategy. There is no military aspect to pull your focus away from the economy. Make long-term plans and bask in your own glory when that one last connection makes six planets upgrade at the same time and gives you the income you desperately need. Line everything up just right and watch your colonies evolve and grow, giving you even more options for profitable trade. MAKE TRADE, NOT WARColonize planets, carefully pick industries and hook everything up so that your planets support each other. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions. Next Entry: Blog updated to WordPress 3.Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve.1:24 Guy that lands beside the “May 3, 2010” shoots the human grenade launcher towards the cameraĬonversation about the video is progressing in this thread on the HBO Forums □.Looks like the Covenant Laser is back at 1:23 (top-left, targeting the tank).1:20 – DMR looks like one head shot kills.1:17 you can see “Revenge” come up as he headshots the guy – is this a new medal?.1:16 is definitely some kind of Covenant equivalent of the Spartan Laser.1:12/1:13 – Phantom airstrike taking out the tank?.1:09/1:10 some kind of new gametype where you have to blow up the generators? It’s marked with a “C”, and it’s definitely called a “Generator” in the text that comes up when you blow it up.You can see the armour ability icon “recharging” the jetpack ability at 1:05 – a small circle around the icon.The Covenant weapon at 00:48 looks like a plasma grenade launcher or rocket launcher with tracking projectiles □.00:22 The bit where the Spartan survives the Ghost ram, looks to me like the Spartan does some kind of power punch to the ground or something that kills the Ghost? As kidtsunami points out on the HBO Forum the movement of the Spartan is very reminiscent of the action in the Halo 3 CGI trailer where Master Chief triggers the bubble shield.“Slipway” (00:15), “Yard” (00:21) – should help with team communication □ Also looks like the radar shows you the name of the area you’re in e.g.00:13 – 00:15 From the Loadouts bit, I think it’s clear that jetpacks, active camo, and sprint are all armour abilities.I’ve stepped through the video frame-by-frame and came up with the following observations: You can read about it and download HD versions direct from Bungie. Bungie have just released the “MP bomb” that Marcus Lehto referenced yesterday – it’s a trailer showing some multiplayer action from the Alpha build of Halo: Reach, and it shows of some new features we’ll see in the public Beta in May.
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